On this project, as part of the car team, I was responsible for the modelling, UV and texturing of the vehicles and getting them game ready. Each vehicle also had customized components which were added in-game such as rims, aero kits and decals.

shelby_gt500_2014_Left.png
shelby_gt500_2014_Front.png
shelby_gt500_2014_Right.png
shelby_gt500_2014_Rear.png
shelby_gt500_2014_Front_Left.png
shelby_gt500_2014_Front_Right.png
shelby_gt500_2014_Rear_Right.png
shelby_gt500_2014_Rear_Left.png