Scorponok: BeastWars
I responsible for the modelling, texturing and rigging of both the robot state and the transformed state for the characters on this project. The modelling included high and low poly mesh creation and the texturing included UV mapping and PBR texture creation. The rigging included the hard body skinning of the robot and the transformed state as well as position matching the pieces for the transformation animation, which was then completed and implemented by the animation team.