Apart from being responsible for creating level props and environment assets, as part of the Environment team, I was also responsible for creating UI map elements. These were created by building a d model from reference and then rendering out passes like AO, Normal, Curvature, Colour, etc. from a 2.5D orthographic camera view.

The images below include the paint over done by the concept artist: David Sloan.

localmap_greendesert_landmark_scraparena_01_po_fix.png
localmap_houseofiron_palladiummines_01.png
localmap_greendesert_landmark_deserthuts_01_po2_fix.png
localmap_greendesert_landmark_finfangfum_01_po_fix_green.png
localmap_houseofiron_landmark_nanotechmachine_01.png